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When a growing zone is selected, an inspect pane and UI appears to allow the player to configure the growing zone's individual settings, including plant species to sow, renaming, resizing, hiding, toggle allowing sowing, and toggle cutting.
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Colonists also remove plants not of the type designated by the zone without the need to designate chop wood, harvest, or cut plants.
#Rimworld seeds year round growing manual#
If none of your growers have the required minimum skill to grow a species of crop, the plant will simply not be sown.Ĭolonists will automatically clear growing zones of rock chunks and place them around the edge of the zone without need for manual haul orders per item. Growing zones do not require any "maintenance" from pawns, such as watering or fertilization. So if you change your mind before planting, make sure to cancel/renew any pre-existing sowing orders! This is working as intended you can change a productive growing zone's plant-type, and the new type will be automatically sown after the current crop is harvested so no current planting will be affected, only future planting.
#Rimworld seeds year round growing free#
Trees planted in growing zones need a 1 tile radius in all directions free of other objects or plants, even those in a separate zone. Types of growable terrain include rich soil, normal soil, stoney soil, lichen-covered soil in Ideology, and gravel. Fertility does not affect harvest yield, though. All plants also have a minimum fertility requirement below which they will not grow. Fertility determines speed of plant growth, with higher fertility generally resulting in faster growth rates. Terrain fertility is shown in the cell info. However, fungi crops like glowstool, agarilux and nutrifungus only grow in darkness. Colonists will not sow these squares, and existing plants will die. Most plants cannot grow below a light level of 51%, visible in the cell info. Growing zones outside these temperatures result in growth stagnation and eventual plant death.
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Most plants have a Min growth temperature of 0 ☌ (32 ☏) and a Max growth temperature of 58 ☌ (136.4 ☏). The inspect pane will also detail the quantity and age of plants within the zone and a UI for zone settings. The local growing period is shown in the inspect pane when a growing zone is selected. For example, the growing period in the northern hemisphere of the rimworld usually begins early in the month of Aprimay (spring) and ends in mid or late Septober (autumn). Ĭolonists will never sow growing zones on days outside of the growing period, which is a period of time varying in length according to tile latitude and biome. Grow zones can't be placed on roofed or unfertile cells: sand, mud, ice, natural stone, water, or constructed floors. Terrain type is displayed in the lower left corner of the screen cell info by hovering the mouse over a cell with no object selected. Growing zones can only be placed on unroofed cells of fertile terrain. Instead, they are simply selected from the Architect > Zone menu and placed directly on the ground by the player, similar to other zones.Įnvironment dictates growing zone placement. Growing zones do not require a colonist to construct or deconstruct, nor is there a cost, work time, or skill requirements for placing them.
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